Radio Operations

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RO Flow of Information.png
Radio Ops Platoon.png
Radio Operations is the primary method by which the Outfit Platoons/Divisions and Command communicate with each other, in order to facilitate and expedite effective issuance of orders, share field intelligence, and improve inter-division cooperation and Combined Arms effectiveness. Each Platoon/Division operating in the Outfit will have a designated Radio Operator (RO), who is responsible for communicating between the various units and with Command.

Basic Radio Etiquette

Utilizing proper radio etiquette is important to facilitate effective and efficient communication. Improper etiquette can lead to confusion and delays as well as bad information being received. Remember, Radio Ops is utilized for Platoons to communicate with each other; Squad Leaders communicate using Squad Leader.

NOTE: You may Listen in on Radio Ops even if you are not the designated Radio Operator for your unit. Put an “L” in brackets (like this: [L]) at the end of your name. It is your duty to NOT speak on Radio Ops if you are not the designated RO. This is a privilege and may be taken away if it is abused.


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Each RO element will have a callsign. Callsigns are utilized during the call initiation and response to identify who is speaking to whom. Note that the callsigns for Hammer may be “Hammer” or may be “Platoon.” Both are considered callsigns for Hammer.

NOTE: After the call has been initiated, it is not necessary to continue to identify your callsign and your target’s callsign. It is implied, as Radio Ops conversations are only between callsigns identified during the initiation.

Initiating a Call

When one callsign wants to talk to another, they must initiate a call by stating “You, this is me” using callsigns. For example, if Hammer 1 wants to talk to Command, they would initiate a call by saying “Command [you], this is Hammer 1 [me].”

Initiating Call Response

When you hear your callsign being called, respond in like with “You, this is me, go.” In the example above, the response would be “Hammer 1, this is Command, go.” A common mistake to avoid is responding with “you this is me, copy.” Copy is not the proper term to indicate that you are prepared to receive a message; “Go,” “Go ahead,” or “Send it” are appropriate.

If you are unable to take the call at that point (such as too much squad chatter) respond with “You this is me, wait.” In example, this response would be “Hammer 1, this is Command, wait.”

Concise Message

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After the call has been initiated, the initiating callsign should send their message in as concise a format as possible, meaning as clear and short as possible. Think about what you are going to say before you transmit, and remember the 8-10 second rule (preferably no more than 3-5 seconds).


You should acknowledge any message with either “copy,” meaning you understood what was said, or with “say again,” if you did not understand what was said. If you are asked “How copy?” it is good form to respond with a short briefback of the message.

 If you only remember one thing, remember “You, this is me.”

Clear Comms

If there is too much squad chatter to hear a message over Radio Ops for your callsign, call out “Clear Comms!” in the squad. This will let all your squadmates know to not transmit, while you talk on Radio Ops, until the comms are free. Once your conversation on Radio Ops is over, call “Comms free,” which will let your squad know they can transmit again.

Outfit Specific Terminology and Devices

Phonetic Alphabet

On Radio Ops it may be necessary to say letters (A, B, C, etc...). It is recommended you use the NATO Phonetic Alphabet. Usage of the phonetic alphabet is recommended as certain letters may sound like each other (for example B, P, D, and T, or A and K, to name a few). NOTE: Although we do not stress radio etiquette with numbers, it is important to say the number 0 (as in “zero”, not “oh”). This prevents confusing the number 0 with the letter O.

Grid System

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When specifying a location on the map, we use the grid system. The grid system is a square grid overlay on the map. Refer to the infographic in the Appendices on page 8 to turn your grid overlay on. Individual grid squares are identified first by the corresponding letter at the top, and then by the corresponding number to the left. This is a good place to use the Phonetic Alphabet.

Grid squares are large areas; each side of a grid square is approximately 500 meters. To specify a more exact location within a grid square, utilize the keypad-grid system.

Keypad-Grid System

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The keypad-grid system is used by notionally dividing a grid square into a further 3x3 grid system, modeled after a keyboard’s numpad.

When specifying a location with keypad-grid system, state the grid square first and then the keypad number; for example: “Grid Square Delta-6, Keypad 9.” It is important to actually say the word “keypad” for clarity purposes.

Radio Operator Duties and Responsibilities

As a Radio Operator you will have more duties and responsibilities than other players. It is your job to facilitate communication between Command and other units, and your unit leader.


Command will give orders to various units. It is your responsibility to communicate with Command, and to relay orders from Command to your unit leader.


Combined arms means working together. The Outfit Divisions are designed to work with each other; as RO your job is to facilitate that teamwork by relaying requests between your unit leader and Command and other units.

Situation Report (Sitrep)

Command will frequently call for Sitreps. A sitrep is designed to paint a picture for Command about what’s going on “on the ground” with your unit. The specific items included in a Sitrep are as follows:

  • Unit location (where you are right now; i.e. warpgate getting loaded into gal’s) and AO (Area of Operation); any sub-unit (i.e. Squads) AO’s if different
  • Morale check (how is everybody feeling? Is everybody having fun?)
  • Enemy in AO...
    • Approximate size
    • Composition (infantry, armor, air, etc...)
    • Outfits (i.e. TRG, Future Crew, etc...)
  • Significant presence of friendlies (pubbies/friendly zerg, other outfits i.e. VVAR, PG, etc...)
  • Estimate on effectiveness (i.e. we can take it, we’re losing ground, we need help, etc...)

In the interest of time, don’t take too long to send up a sitrep when requested. Pick the top two or three most important items and send that information.

Intel Report

An Intel Report is a report sent up to Command that is initiated by a Platoon RO. This is when there is something occurring which Command should know about, such as enemy armor movements, concentrations of enemy anti-air, etc...

Combined Arms Coordination

Communication directly with other units

  • Try as best you can to keep an ear open to Radio Ops to understand what other units are doing and where they’re going. Don’t just listen for your callsign and tune everything else out; it helps morale if players can understand the big picture, and can help your Platoon Leader make better tactical decisions.
  • If your unit is tasked to the same AO as another unit keep in contact with that unit regarding tactical operations. Remember, Radio Ops is being shared by many players; this is where concise messages are very important, and use your best judgement as to what is really necessary to transmit over RO.
  • Make an effort to call other units periodically when Command is not running. Keep other units updated when your unit changes location!!
 DO NOT MAKE YOUR RO HOTKEY A COMMONLY USED KEY.  A good example would be a numpad key such as NUM0 or NUM+.  
 Do NOT use NUMEnter.  NUMEnter is the same key as the regular Enter on your main qwerty keyboard, so every 
 time you hit your qwerty-enter, you will transmit on Radio Ops.